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@ 57d1a264:69f1fee1
2025-05-06 06:00:25Album art didn’t always exist. In the early 1900s, recorded music was still a novelty, overshadowed by sales of sheet music. Early vinyl records were vastly different from what we think of today: discs were sold individually and could only hold up to four minutes of music per side. Sometimes, only one side of the record was used. One of the most popular records of 1910, for example, was “Come, Josephine, in My Flying Machine”: it clocked in at two minutes and 39 seconds.
The invention of album art can get lost in the story of technological mastery. But among all the factors that contributed to the rise of recorded music, it stands as one of the few that was wholly driven by creators themselves. Album art — first as marketing material, then as pure creative expression — turned an audio-only medium into a multi-sensory experience.
This is the story of the people who made music visible.
originally posted at https://stacker.news/items/972642
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@ 57d1a264:69f1fee1
2025-05-06 05:49:01I don’t like garlic. It’s not a dislike for the taste in the moment, so much as an extreme dislike for the way it stays with you—sometimes for days—after a particularly garlicky meal.
Interestingly enough, both of my brothers love garlic. They roast it by itself and keep it at the ready so they can have a very strong garlic profile in their cooking. When I prepare a dish, I don’t even see garlic on the ingredient list. I’ve cut it out of my life so completely that my brain genuinely skips over it in recipes. While my brothers are looking for ways to sneak garlic into everything they make, I’m subconsciously avoiding it altogether.
A few years back, when I was digging intensely into how design systems mature, I stumbled on the concept of a design system origin story. There are two extreme origin stories and an infinite number of possibilities between. On one hand you have the grassroots system, where individuals working on digital products are simply trying to solve their own daily problems. They’re frustrated with having to go cut and paste elements from past designs or with recreating the same layouts over and over, so they start to work more systematically. On the other hand, you have the top down system, where leadership is directing teams to take a more systematic approach, often forming a small partially dedicated core team to tackle some centralized assets and guidelines for all to follow. The influences in those early days bias a design system in interesting and impactful ways.
We’ve established that there are a few types of bias that are either intentionally or unintentionally embedded into our design systems. Acknowledging this is a great first step. But, what’s the impact of this? Does it matter?
I believe there are a few impacts design system biases, but there’s one that stands out. The bias in your design system makes some individuals feel the system is meant for them and others feel it’s not. This is a problem because, a design system cannot live up to it’s expected value until it is broadly in use. If individuals feel your design system is not for them, the won’t use it. And, as you know, it doesn’t matter how good your design system is if nobody is using it.
originally posted at https://stacker.news/items/972641