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@ Design_r
2025-05-04 06:27:15Well, today posts looks are dedicated to STAR WARS. Enjoy!
Today we’re looking at Beat Saber (2019) and why its most essential design element can be used to make great VR games that have nothing to do with music or rhythm.
https://www.youtube.com/watch?v=EoOeO7S9ehw
It’s hard to believe Beat Saber was first released in Early Access seven years ago today. From day one, it was clear the game was something special, but even so we couldn’t have predicted it would become one of VR’s best-selling games of all time—a title it still holds all these years later. In celebration of the game’s lasting legacy we’re re-publishing our episode of Inside XR Design which explores the secret to Beat Saber’s fun, and how it can be applied to VR games which have nothing to do with music.
Read more at https://www.roadtovr.com/beat-saber-instructed-motion-until-you-fall-inside-xr-design/
originally posted at https://stacker.news/items/970909