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@ Design_r
2025-06-09 06:42:31To become a master designer, you need to break past a slavish devotion of past forms and create vibrant, new experiences. This design talk covers practical techniques for reinventing game genres. The goal is the invention of a unique and highly differentiated customer value proposition that makes both strong business sense and is also deeply creatively fulfilling. We cover designing from the root, reducing design risk, and igniting original franchises. We also cover the pitfalls of design innovation and how to thrive in a highly competitive market.
https://www.youtube.com/watch?v=f7DFuXDN29M
https://stacker.news/items/1001313