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@ Logen Kain
2025-05-21 12:40:11
Never thought of it this way before, but queing is what killed the concept of "community" in multiplayer games, #mmo, and #gaming in general.
#grownostr
quoted below to avoid going to reddit:
"People's tendency to depersonalize people online in games is to blame IMO. With systems that place everyone in a large pool and dispatch everyone to internal servers, it's no wonder that people treat other people like AI bots when realistically the only difference between players and bots are communications in game that people now ignore in favor of Discord.
Imagine if everyone went to different but completely identical high schools every day to practice sports, and every day the had a nearly unique team of brand new people to play with. Imagine the incentive to communicate with them is tedious and bordering on pointless, and you swap these teams every practice game (and in the case of making a parallel with games, these games would be VERY short). It's no wonder that people would treat other humans as completely transient and treat communication or even the desire to exert energy to make a more cohesive team as a waste when the value of one team or game is very small.
Local servers for certain genres are a great idea, but massive queues are just way easier and effective for finding games, so I really don't think there's a good solution to this problem other than be a decently thoughtful human, and always recognize that you're playing with other humans and treat them like you're in the same room with them."
https://www.reddit.com/r/truegaming/comments/uyid3t/comment/ia6w1eb/